Primal League

A metroidvania by MoodyChimera

A pixel-art metroidvania of five heroes, one stolen orb, and an island that remembers.

Coming soon to Steam · Demo available now

Five heroes, one island

Each answers the same danger a completely different way. Your choice is the game.

Kira, The Rogue

Kira

The Rogue

A master of precision and stealth. Her bow ends fights before they start; when enemies close in, her daggers finish the work. She can vanish outright, but she is fragile, and survival means never being seen.

Kael, The Knight

Kael

The Knight

A symbol of justice in shining steel. Sword and shield in hand, he meets evil head on, and his shield is a weapon too, striking from range. Durable and reliable, he holds the line where others break.

Gunnar, The Berserker

Gunnar

The Berserker

He lives for battle. Fury fuels his massive axe and unlocks the Cyclone, a whirlwind that cleaves a crowd apart. He has no answer at range, so he does the only thing he knows: push forward, and stay in the fight.

Fred, The Sorcerer

Fred

The Sorcerer

An apprentice of enormous potential who commands every element. His magic reshapes the battlefield and overwhelms, but power leaves him exposed. He must keep his distance and choose his moment.

Markhor, The Engineer

Markhor

The Engineer

A veteran who brings firepower and strategy. From pistols to heavy artillery, every weapon is a tool for the job. He lays traps, controls space, and calls down strikes, turning the field into his domain.

See it move

Straight from the game, a boss encounter, and a look across the island.

Primal League screenshot
Primal League screenshot
Primal League screenshot
Primal League

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Join the League on Kickstarter and score exclusive rewards. Your support helps bring Primal League to life, and we will be forever grateful. Maybe we even carve your name into the island itself.

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MoodyChimera

MoodyChimera

MoodyChimera is a small independent studio building Primal League, a hand-made pixel world with room enough for five very different heroes. No committees, no filler: just a game we want to play, made in the open, one update at a time.