A metroidvania by MoodyChimera

ThePrimal League

A hand crafted metroidvania of brutal bosses and intense combat. Five unlikely heroes, one stolen Omnicore, and a quest to save the island from the evil that took it.

The main event

Bosses that hit back

They hit hard, they read badly the first time, and they don't care which hero you brought. Your first attempt will probably go wrong. Your third one is where it gets good.

The Primal League screenshot The Primal League screenshot The Primal League screenshot

Choose your fighter

Five heroes, five ways to win

Kira, The Rogue

Kira

The Rogue

Bow, daggers and a vanishing act. Strike first or don't strike at all.

Kael, The Knight

Kael

The Knight

Sword and shield. Takes the hit that would flatten anyone else.

Gunnar, The Berserker

Gunnar

The Berserker

Pure rage. The Cyclone clears a crowd and he never stops pushing.

Fred, The Sorcerer

Fred

The Sorcerer

Every element at his fingertips. Glass bones, so keep your distance.

Markhor, The Engineer

Markhor

The Engineer

Pistols, traps and artillery on call. Every fight is a problem to solve.

The Cobalt Scale Continent

An island at war with itself

Reptile bandits hunt the savannah. Something old wakes in the velvet desert. A fallen kingdom waits on the snow mountain, and beneath it all a syndicate pulls the strings.

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Join the League

Devlogs, boss reveals and the launch date. Nothing else.

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MoodyChimera

MoodyChimera

MoodyChimera is a small independent studio making The Primal League. We're building the game we always wanted to play, one boss at a time, and sharing the process as we go.